Jaxs
Administrator
Posts: 1,991
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Post by Jaxs on Aug 4, 2009 18:12:05 GMT -5
I am not sure but I get the feeling that all my powers have been stripped away.
All that counts anymore is armor value and wepon damage / sec.
What is the world are they doing and why?
Any take on why all the nerfing?
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Post by Wizul on Aug 4, 2009 18:35:40 GMT -5
My take is that they think they have too many players and want lots of them to stop playing WoW.
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Post by Lastat on Aug 4, 2009 23:11:03 GMT -5
on the wow forums, they have interviews with greg street, head of the dev team. better go read what he said about ur classes. pretty much we know whats wrong too bad maybe later. actaully told rogues to L2p if you want to do dmg in pve and pvp with one spec.
rogue interview
Q. Cool-downs are another topic that has been discussed consistently within the rogue community. Rogues understand that they are strong and efficient when they have cool-downs readily available, however on the same token, they feel a bit constrained by the limitation to their class because of various cool-downs. In a dungeon/raid encounter, they feel that they are unable to provide significant damage contributions even when attempting to manage their cool-downs to the best of their ability. How do we currently feel about cool-downs for their damage-dealing abilities?
A: In dungeons they’re absolutely right -- one of the disadvantages of scaling so well in a raid scenario is that you need to start at a lower baseline. They’re better than they used to be for dungeons due to a mostly reliable Sap, but they’re still not great compared to a caster or melee hybrid. In a raid they’re great, and the problem exists between the chair and the keyboard if they’re not contributing damage effectively in that scenario.
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