trug
Junior Member
Posts: 119
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Post by trug on Sept 29, 2008 8:17:37 GMT -5
I decided to begin a post where we can write our impressions from our 1st week in the game. Please post your thoughts, from your experiences good and bad, how you find the game or just anything you would like to say.
Coming Soon
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trug
Junior Member
Posts: 119
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Post by trug on Sept 29, 2008 9:32:36 GMT -5
I've decided to break my thoughts down into each category of game play that i have experienced, Leveling, Pve, Gear and Gold, Rvr or PvP, Characters and game play experiences that are different from what i am used to. Hopefully i can stick to topic this way. Caution this review may glow a bit, but this game has put together everything that I enjoyed about other MMO's and has left out or minimized all the crap that always irritated me.
So far I have created and played every order character class to approx. level 7 before making the difficult decision to actually stick to one. Some of you will laugh but I always seem to build a stable full of characters in all my games. This was challenging for me to finally select my Main, there are 10 order classes, and 10 characters slots, thats right you can actually make every class the game has to offer on your main server, woot for me! I found every class to be thoroughly complete and extremely playable and unique unto itself. Each class has 3 skill trees that can be leveled in giving all 10 classes 3 distinct creation and play-style options. And for a minimal amount of coin you can respec your skills at anytime should you choose, oh ya that was like the bonus round for me.
Leveling has been a fun experience so far, and you are able to level the way that you want to either though questing PvE or through Rvr. I have done about 90% of my leveling through PvE and am lvl 21. The quests are all thats right ALL solo-able. There are quests that you can run in all 3 realms, Human, Dwarf and High Elf, for each level grouping you can hop between the realms and do them all or stay in one realms area and level that way. I found that staying in 1 area worked very well until about lvl 18 at which point I began questing through all 3 which seemed to increase the speed at which I was able to level or at least the ease. There is a quest marker Way-point system that is Marvelous it actually highlights your current quest areas on the map and gives a description which greatly increased the fun factor for me, no more running around for hours looking for the right area to find a mob or drop or a Npc.
PvE is fun some very cool areas good scenery, nice changes from zone to zone, mobs are abundant but do not clutter the world, they are not out of place, kinda like ya he'd live there. The world seems huge to me, but it hasn't been a chore to travel around actually it seems pretty quick. Mounts you can buy a mount at lvl 20 for 15gold woohoo, not some retardedly expensive # that sets you back like Daoc or Lotro. At lvl 20 i bought my steed for 15g and have another 15 gold in my pocket. Each race gets it own type of steed, dwarves actually get a mini-gyro copter. I think the game has a great deal of humor in it and good humor.
Gold and Gear are pretty easy to come by money drops from all humanoid mobs, items can drop from any mob, most of the best items are given as quest rewards or from completing PQ's, public quests. Public quests are found through-out the game with 3 different ones per zone. These are really cool, you can walk up to one solo and join in with anyone else in the area, without grouping if you prefer not to finish 3 steps of it and whallah the boss mob drops a treasure chest and the game computes player contribution to dmg and healing and grants a bonus to a roll for loot, based on the roll you get get a bound loot bag, no fighting over loot in these it is what it is, contribute the most and you have a good chance of winning best prize, contribute the least and you might win something. After doing enough of these you build up Influence in the nearby town and are rewarded with 3 items of your choosing, call it community service.
RvR is optional, and occurs in designated areas on each map enter the area and you get a count down on your screen stay for 10 seconds and your flagged and fair game, or leave. There are also RvR scenarios for each level grouping that can be joined from anywhere on the map, the game builds even # teams and you are transported into an area with differing goals based on the scenario, Fun fun fun. The actual combat between realms is evenly matched, order and chaos classes all have the same skills mixed up between them. I have found RvR to be completely fair and balanced between the 2. Mono y mono, is really class dependent some you win some you lose, but if you get splattered across the dirt getting back into the action is as fast as you want it to be. Players are rewarded with Renown for dispatching enemies, collecting renown allows you access to items and character bonuses, nothing over the top tho and again order and chaos get the same choices. Oh ya and enemy players can sometimes drop random, but usually good magic items for you to loot, but dont worry this is not Siege Perilous, your not rifling through someones pack to loot all there items, the game randomly creates the drops.
Well there ya have it, my take. I'll let you know when I find something bad to report, but so far this game is everything I've liked about past MMOs without the crap that would piss me off.
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Carbos
Junior Member
Posts: 52
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Post by Carbos on Sept 29, 2008 15:53:35 GMT -5
I concur.
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Carbos
Junior Member
Posts: 52
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Post by Carbos on Sept 29, 2008 16:03:39 GMT -5
Ok, I'll elaborate. It's a great game. You in no way are stuck to one type of adventuring. At any given time you can break off and go PvP for a while, then go back to PvE. Except perhaps for Scenarios, which last for only 15 minutes, you have complete freedom to do whatever you please. I'm almost up to level 18 and other than a few times, I really haven't had to group up to level at a decent rate. One really cool aspect is the Guild. As you gain experience and renown (two separate aspects of your toon) so does the guild. And as the guild levels it gains features. One is that the guild can ally with other guilds at guild level 6, effectively expanding the guild. Right now, we just need more DOJers to play so we can beef up our presence. Warhammer even maintains a public page of our guild status: realmwar.warhammeronline.com/realmwar/GuildInfo.war?id=173&server=237. So come on, give the game a try. We are playing on the BRETONNIA server which is a Core server (meaning it has RvR, PvE, etc.). See you soon...
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Post by roberick on Sept 30, 2008 19:29:18 GMT -5
I agree, I'm having a good time and enjoy the different aspects of the game. More people playing in the guild would be a nice addition!
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Cimba
Full Member
Posts: 169
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Post by Cimba on Oct 2, 2008 6:19:44 GMT -5
Trug said it very well, can't add much more than come on out and give it a try. :-)
Cimba
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Post by Terina/Sinaroc on Oct 2, 2008 19:43:42 GMT -5
Let's see some screenshots ya slackers heh
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Jaxs
Administrator
Posts: 1,991
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Post by Jaxs on Oct 7, 2008 7:26:24 GMT -5
Boy oh boy the game sounds great. Not sure it will run on my system. You guys can always recruit in-game people to your guild. That is usually how we have built larger guilds. Try it.
A little bussy in my life these days to add another game. Maybe later.
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Post by Terina/Sinaroc on Oct 8, 2008 15:53:16 GMT -5
I got it to play during the free trial while waiting for the expansion to the other game. There's some things I like and others I really don't like. Lotro has a story and the quests for the most part you need to read or are interesting to read. Warhammer you can just click on the npc hit accept and then go to highlighted red area on the map and wing it doing the quest without reading a thing. I never had a problem with lotr directions so I like their system instead of the hand holding. A plus there's no death penalties or any sort of real ones for pvp and pve(there's a debuff but it didn't seem to hurt much), death is relatively painless. The downtime to get health and power back is pretty decent much faster then lotr. The public quests and scenarios are pretty cool addition. But there is a grind to the public quests, they have 3 tiers and as you progress through the chapters it takes longer to complete each one so you have to do the whole thing multiple times before finally finishing the last part. The rewards really aren't all that great but better then nothing . The scenarios are fun when you have a balanced group or wargroup, when you are high level and the rest of the people are low it really sucks as they can contribute nothing. If there's a small guild group working together they can clean up as pretty much everyone else is disorganized and the communication is like nil lol. Hopefully before I run off we can get 5ish people on at same time and kick butt heh. Not sure what else to say
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