Post by Terina/Sinaroc on Oct 22, 2007 12:02:59 GMT -5
A whole lot of stuff here but it is nice and easily seperated/searchable . Look for what effects you
lorebook.lotro.com/wiki/Release_Notes_Book_11
Here are some hi-lights from class changes
Hunter
* When hunters use their "Track" skill, targets that are already tapped will show up in the list, but the button will be grayed-out.
* There have been several changes made to tracking for this update:
o Tracking a stealthed target will now automatically detect that target for the tracker.
o Tracked players are no longer shared with your Fellowship.
o Whenever a Tracking target enters stealth, it will cancel all tracking on that target. The tracker(s) will be notified that they have been eluded.
o Players who are tracked will be notified that someone is following them.
o You can no longer attack a stealthed target that you have not detected yet through skill forwarding.
* The "Tracking Guide" characteristic's description has been updated to reflect its new limitation. Only information about non-player tracked targets can be shared to fellowship members.
* Improved the Quick Shot's detaunt while in Endurance Stance
* The duration of the Fear effect applied by the Hunter's "Bard's Arrow" has been increased from 10 seconds to 15 seconds.
* Critical Hits with the Hunter's "Merciful Shot" now deal 50% more bonus damage than normal criticals. Also, the skill damage has increased slightly.
* The second shot of the Hunter's "Swift Bow" was not using the damage type of applied oils. Now both shots will use the Fire or Light damage type if the appropriate oil is active and apply special effects if they critical.
* Fixed a bug where the Hunter's "Sturdy Traps" Trait would cause the "Set Snare" skill to drop the same kind of trap as "Set Trap."
(this doesn't mention the fear nerf)
Lore-master
* Month of the Lore-master
o Bane Flare - The Lore-master heaves a glowing orb into the sky that will detonate in an explosion of fireworks. Up to three undead will then be dazed and then mesmerized for a short duration.
o Warding Lore: The Dead - Your knowledge of warding lore enables you to create an area that is the bane of the chosen creature, creating an area where they will take more damage from tactical damage.
o Warding Lore: Creatures of Nature - Your knowledge of warding lore enables you to create an area that is the bane of the chosen creature, creating an area where they will take more damage from tactical damage.
o Warding Lore: Drakes - Your knowledge of warding lore enables you to create an area that is the bane of the chosen creature, creating an area where they will take more damage from tactical damage.
o Ancient Craft - This allows the Lore-master to prepare a concoction of magnetized metal fillings and other obscure materials. This makes wearing armor more difficult and heavily armored creatures irritated thereby rendering their armor ineffective.
o "Air-Lore"- Empowered air swirls around your target, inflicting damage on any who strike it.
o Sticky Tar Knowledge - The Lore-master smashes a vial of foul smelling and sticky tar onto the ground, causing an area that is 50% harder to move through, as well as making enemy creatures 10% more vulnerable to fire.
o Storm-Lore: Lore - The Lore-master can smash his staff upon the ground, causing a thunderclap which mesmerizes creatures around him for 3 seconds and causes weak damage.
o "Lightning Storm" - The Lore-master summons a storm which attracts electrical energy to targets that have already been coated with the mixture of materials from Ancient Craft. This bond of nature is difficult for the mortal races and is very demanding on the Lore-master's morale.
* Pets
o "Lynx-Speech" - Your understanding of the speech of the lynx allows you to call one to assist in your adventures.
o "Back from the Brink" - With some careful thought, the Lore-master can restore a fallen comrade to fighting trim, reviving a defeated ally at a small cost of fragrant herbs.
o Bears will execute flank effects when they perform a critical hit with their bear-specific skills.
o It is now possible to change the appearance of your lore-master pets!
o The Raven skill, "Distraction," now deals damage over time while in the channel state.
o Pets have been made slightly faster.
o Pets have been rebalanced.
* The skill "Sign of the Righteousness" can now be refreshed before it ends. However, "Improved Sign of the Righteousness" is not overridden by the lower version.
(You guys also get 8 "cute" non combat pets)
Minstrel
* Month of the Minstrel
o War-speech – A new stance that concentrates on damage, but reduces healing power.
o Call to the Elder King – Usable only while in War-speech – Deals damage in an AOE and makes enemies more susceptible to Light damage.
o Call of the Second Age – Usable only while in War-speech – Deals damage to enemies near the Minstrel and gives a movespeed buff to your fellowship.
o Chant of the Oathbreaker – A chant that summons an Oathbreaker’s blade to harry a foe, dealing damage over time and reducing resistance to Cry and Song attacks. War-speech empowers this skill.
* Tale of Battle – An aura that grants Vitality and Wound resistance. Can only have 1 Tale active.
* Tale of Warding – An aura that grants Hope and Armor. Can only have 1 Tale active.
* Call to Greatness – Grants a class specific buff to a fellowship member.
* Call to the Fellowship – Gives a bonus to your fellowship's next fellowship manoeuver.
* Gift of the Hammerhand - You have mastered Lay of the Hammerhand well enough to bestow a lesser benefit upon an ally
* Chord of Salvation – An instant cast heal, costs a lot of power though.
* Irresistible Melody – Out of combat only. Plays a tune so irresistible that nearby free people will break into a dance.
* Stack size has been doubled for Lute Strings!
* The Minstrel's "Song of Soothing" skill can no longer be used out of combat.
(No mention of our nerfs here either)
--------------
War Speech for the minstrel kicks butt. Trust me on this
lorebook.lotro.com/wiki/Release_Notes_Book_11
Here are some hi-lights from class changes
Hunter
* When hunters use their "Track" skill, targets that are already tapped will show up in the list, but the button will be grayed-out.
* There have been several changes made to tracking for this update:
o Tracking a stealthed target will now automatically detect that target for the tracker.
o Tracked players are no longer shared with your Fellowship.
o Whenever a Tracking target enters stealth, it will cancel all tracking on that target. The tracker(s) will be notified that they have been eluded.
o Players who are tracked will be notified that someone is following them.
o You can no longer attack a stealthed target that you have not detected yet through skill forwarding.
* The "Tracking Guide" characteristic's description has been updated to reflect its new limitation. Only information about non-player tracked targets can be shared to fellowship members.
* Improved the Quick Shot's detaunt while in Endurance Stance
* The duration of the Fear effect applied by the Hunter's "Bard's Arrow" has been increased from 10 seconds to 15 seconds.
* Critical Hits with the Hunter's "Merciful Shot" now deal 50% more bonus damage than normal criticals. Also, the skill damage has increased slightly.
* The second shot of the Hunter's "Swift Bow" was not using the damage type of applied oils. Now both shots will use the Fire or Light damage type if the appropriate oil is active and apply special effects if they critical.
* Fixed a bug where the Hunter's "Sturdy Traps" Trait would cause the "Set Snare" skill to drop the same kind of trap as "Set Trap."
(this doesn't mention the fear nerf)
Lore-master
* Month of the Lore-master
o Bane Flare - The Lore-master heaves a glowing orb into the sky that will detonate in an explosion of fireworks. Up to three undead will then be dazed and then mesmerized for a short duration.
o Warding Lore: The Dead - Your knowledge of warding lore enables you to create an area that is the bane of the chosen creature, creating an area where they will take more damage from tactical damage.
o Warding Lore: Creatures of Nature - Your knowledge of warding lore enables you to create an area that is the bane of the chosen creature, creating an area where they will take more damage from tactical damage.
o Warding Lore: Drakes - Your knowledge of warding lore enables you to create an area that is the bane of the chosen creature, creating an area where they will take more damage from tactical damage.
o Ancient Craft - This allows the Lore-master to prepare a concoction of magnetized metal fillings and other obscure materials. This makes wearing armor more difficult and heavily armored creatures irritated thereby rendering their armor ineffective.
o "Air-Lore"- Empowered air swirls around your target, inflicting damage on any who strike it.
o Sticky Tar Knowledge - The Lore-master smashes a vial of foul smelling and sticky tar onto the ground, causing an area that is 50% harder to move through, as well as making enemy creatures 10% more vulnerable to fire.
o Storm-Lore: Lore - The Lore-master can smash his staff upon the ground, causing a thunderclap which mesmerizes creatures around him for 3 seconds and causes weak damage.
o "Lightning Storm" - The Lore-master summons a storm which attracts electrical energy to targets that have already been coated with the mixture of materials from Ancient Craft. This bond of nature is difficult for the mortal races and is very demanding on the Lore-master's morale.
* Pets
o "Lynx-Speech" - Your understanding of the speech of the lynx allows you to call one to assist in your adventures.
o "Back from the Brink" - With some careful thought, the Lore-master can restore a fallen comrade to fighting trim, reviving a defeated ally at a small cost of fragrant herbs.
o Bears will execute flank effects when they perform a critical hit with their bear-specific skills.
o It is now possible to change the appearance of your lore-master pets!
o The Raven skill, "Distraction," now deals damage over time while in the channel state.
o Pets have been made slightly faster.
o Pets have been rebalanced.
* The skill "Sign of the Righteousness" can now be refreshed before it ends. However, "Improved Sign of the Righteousness" is not overridden by the lower version.
(You guys also get 8 "cute" non combat pets)
Minstrel
* Month of the Minstrel
o War-speech – A new stance that concentrates on damage, but reduces healing power.
o Call to the Elder King – Usable only while in War-speech – Deals damage in an AOE and makes enemies more susceptible to Light damage.
o Call of the Second Age – Usable only while in War-speech – Deals damage to enemies near the Minstrel and gives a movespeed buff to your fellowship.
o Chant of the Oathbreaker – A chant that summons an Oathbreaker’s blade to harry a foe, dealing damage over time and reducing resistance to Cry and Song attacks. War-speech empowers this skill.
* Tale of Battle – An aura that grants Vitality and Wound resistance. Can only have 1 Tale active.
* Tale of Warding – An aura that grants Hope and Armor. Can only have 1 Tale active.
* Call to Greatness – Grants a class specific buff to a fellowship member.
* Call to the Fellowship – Gives a bonus to your fellowship's next fellowship manoeuver.
* Gift of the Hammerhand - You have mastered Lay of the Hammerhand well enough to bestow a lesser benefit upon an ally
* Chord of Salvation – An instant cast heal, costs a lot of power though.
* Irresistible Melody – Out of combat only. Plays a tune so irresistible that nearby free people will break into a dance.
* Stack size has been doubled for Lute Strings!
* The Minstrel's "Song of Soothing" skill can no longer be used out of combat.
(No mention of our nerfs here either)
--------------
War Speech for the minstrel kicks butt. Trust me on this