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Post by Terina/Sinaroc on Jul 31, 2007 10:30:25 GMT -5
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Post by Terina/Sinaroc on Aug 1, 2007 7:51:03 GMT -5
"unofficial" list of changes from some testers forums.lotro.com/showthread.php?t=81027A brief summary sorta Scholars can track nodes now, everyone can track nodes while on a horse again thank god. Seen in other threads, hunters have to carry more rations for certain porting areas and for the Captain summoning the people summoned have to have rations on them. ----------- Buyable vault space prepare to pay out the rear heh Buyable Vault Space, 4 Upgrades each 16 slots 45s -> 725s -> 2g 200s -> 4g 500s ( There you go more vault space ) Earacorn (who plays on our server heh) wrote that he saw two new horses one in monster play and another from getting rep with the wardens in evendim. They both cost over 5g!! There's probably others but the price likely all the same ------- Craftables like dyes require less items to make, jewelers can now make earings and rings. There's now female herald skins, great just great imagine the stupid names we will see now. ---- Traits require less mobs to complete. New areas Anuminas is completely open now 40+. Also mentioned was the area of Sarnur partially opened, this area is in Ered Luin, mobs there dropped stuff for some rep gaining and 40+ also ---------- Haven't tried chicken play, went to area that was mentioned was nothing there
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Post by Terina/Sinaroc on Aug 3, 2007 5:55:08 GMT -5
Book 10 overview
Following is a very brief summary of the major features and enhancements in Book 10, which is now live on Roheryn. I'll be posting a Crafting overview in a separate post tomorrow, so keep your eyes peeled.
Full release notes for Book 10 will be published before it goes live!
Roheryn: Book 10 Overview
Monster play enhancements and new quests
* Play as a Troll * Play as a Ranger * Play as a Chicken * Gain powerful new keep defenses * Gain allies in keep assaults
New content:
* Three new Annúminas instances * New Ered Luin reputation Dungeon * New Barrow Downs reputation Dungeon * More integrated Events: Ettenmoors Events, Annúminas Events (three) * More special game Events: Trestlebridge Invasion, Ost Guruth Invasion, Tale of the Shipwrecked Mariners * New Ettenmoors quests * New Annúminas quests
New Areas:
* 6 Instances, 2 Public Dungeons, Annúminas Ruins Landscape
Quests:
* ~24 new Ettenmoors landscape quests * 8 new Session Play quests o 2 types of Troll play quests o 2 types of Ranger play quests o 4 Chicken quests * 30 new Annúminas landscape and dungeon quests * 14 quest Epic Book 10 arc * 16 new side quests * 4 new Hunter Class quests * 39 new reputation quests * 7 new reputation vector quests
Classes
Hunter Revamp
Additional Skills to round out the Hunter’s non-combat skills
* Improved single target DPS * More Traps * Tracking Improvements * New Travel skills
Captain Revamp
Additional skills to boost the Captain’s combat variety.
* Banner Standards (instead of Herald) * Improvements to Herald appearance * Defensive Targeting
Keep Siege Enhancements
* Monster Play Events (numerous events open and close based on Keep/POI ownership) * Players can gain access to new keep defenses such as murder holes, arrow traps, and area of effect buffs. * Both attacking and defending players have more option to call on the aid of ‘allies’ as reinforcements.
Easy access to Monster Play
* Players can now enter as monster players directly from the character selection screen. No need to even log in as a player!
Reputation System
* Reputation can be earned with a number of factions in the game, each of which has its own set of unlocked rewards associated with it. The main rewards are vendor items, with secondary awards including access to a Reputation Lodge, and possible access to additional quest lines or dungeon spaces. * Each Reputation is based in a particular hub, and has a specific set of trophies and crafting recipes associated with it. * Reputation is earned primarily through Trophy drop turn-ins from landscape mobs, Crafting turn-ins, and in some cases via kills inside instances. In the case of trophy drops and crafted items, these are converted into reputation gains via turn-in quests available at the hub representing the faction. * The Reputation system enables players to earn positive and negative standing with races/groups/affiliations based off of both monster kills and quest completion. The factions are in Book 10 are: o Elves of Rivendell: The Elves of Rivendell have a great many matters of concern, but the aspect that the faction itself deals with is the recent intrusion of a group of hill-men and Angmarim who claim to be ancestors of the ancient kingdom of Rhudaur, and have moved into the ruins discovered in the Trollshaws and the Misty Mountains. + The Elves have no interest in seeing Angmar reconstruct its corrupt proxy kingdom from the wars of old, and are working to expel these unwanted intruders from the edges of their domain. o The Council of the North (Angmar): A small alliance of elite warriors and scholars who have taken their fight into the belly of the beast of Angmar, either out of necessity or great personal sacrifice & bravery. + This group is composed of rebel Angmarim Hill-men, Elves, Dwarves and Rangers. They fight not to assault Carn Dum directly, but to disrupt their war machine by launching attacks on their supply trains, gathering intelligence on their movements, and killing important personages when the opportunity arises. o Rangers of Esteldin: The Rangers of Esteldin stand athwart the main path of the advancing armies of Angmar, as such they are constantly making sorties against the orcish forces that have invaded the Northdowns. + They also wish to strike further afield, at the forces encamped in Fornost, and at the staging grounds in the Eastern Sulfer Swamps, and will support adventurers and warriors who are willing to take these dreadful risks. + Wardens of Annúminas are a specific branch of the Rangers who have long been tasked with protecting the ruined city of Annúminas, and the tombs of their ancestors from looters, robbers and other enemies of that ilk. + Recently they have become overwhelmed by the influx of bandits and the intrusion of powerful forces backed by Angmar into the city of Annúminas itself, and they are desperate for aid from any quarter that might help them dislodge the invaders from the city they have been sworn to defend. o The Longbeards of Thorin’s Hall have had a relatively quiet existence since the expulsion of the Dourhands from Thorin’s Hall. The recent discovery of the Dourhand’s ancient city, renamed anew Sarnur, has caused many of the Longbeards concern. + With the blood-price set against the Dourhands not yet repaid, the Longbeards of Thorin’s Hall are loathe to let the Dourhands begin construction on a fortified stronghold so near to their city. + The men of Bree have recently had their peaceful existence disturbed by Black Riders, upsetting the quiet town and driving off animals. But trouble in Bree town is not the only thing that was stirred up. The captain of the ring wraiths himself traveled to the barrow downs and began awakening things that should have remained sleeping. * The Mathom Society (Hobbits): The Hobbits of the shire enjoy many fine leisure activities when they are not so busy eating or growing food. One such activity is the collection of Mathoms, items that hobbits have no particular use for but hold onto anyway. o The Mathom Society are a group of hobbits dedicated to the collection of such items, and they scour the countryside in search of new items to add to their collection, when they aren’t busy planning a mathom society dinner that is!
Barter System
* Players can use certain trophy drops to “purchase” cool new items. For example, a player visits a bartering NPC and sees, through vendor style UI, that this NPC will trade goods for trophies, coin, destiny points or a combination thereof. Action picker dialogue explains where the player can find the corresponding trophies and items for barter; bartering with an NPC is gated by reputation usage restriction. If a player has no trophies needed to barter, the rewards display but are grayed out.
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Post by Terina/Sinaroc on Aug 3, 2007 17:05:24 GMT -5
Please note that this is not final and some changes may still be made before Book 10 goes live!
Book 10 Crafting Summary
* Changes to One-shot Recipe Scrolls o New one-shot recipes are identical to the existing one-shot recipes in every way, except use different rare required ingredients than the old recipes. o Old one-shot recipes continue to exist, however they can no longer be found in treasure. Every one of the old rare required ingredients used in these old recipes can still be found on the creatures that have always dropped them. o The new rare ingredients needed for the new one-shot recipes can be found on a variety of unique creatures (as opposed to just one named creature). The new rare ingredients have a 100% drop rate. o Changed the display names for all pre-existing one-shot recipe scrolls to include the word "(Old)," to help differentiate between existing and new one-shot recipe scrolls.
* Increased 'Effective Level' of Crafted Weapons, Armor, Jewellery o Increased the effective level (or power level) of most tier 2 - tier 5 crafted armor, weapons, and jewellery pieces. o Minimum level requirements remain the same, effectively providing a boost to the stats of crafted gear
* Earring and Bracelet recipes for the Jeweller profession o 38 new recipes o Total of 72 new jewellery pieces
* Artifact Tracking o Added "Artifact Tracking" skill to the Scholar profession, which allows scholars to see their resources nodes on the radar.
* New recipes for Hunter-only items o 20 new Weaponsmith recipes (Traps) o 5 new Scholar recipes (Bow Chants)
* Reputation Recipes o Cooking - 3 recipes + (Tier 3) Seasoned Beef with Cauliflower Recipe + (Tier 4) Strawberry Dessert Wine Recipe + (Tier 4, rare) Honey-roasted Chicken Recipe o Farmer - No new recipes, but a new rare item can be found while harvesting blackberries that is used in Cooking rep recipes + (Rare ingredient) Blackberry Honey: Used in the tier 4 rare cooking recipe o Forestry - 2 recipes + (Tier 5) Woven Gossamer Thread Recipe + (Tier 5) Treated Black Ash Heartwood Recipe o Jeweller - 4 recipes + (Tier 4) Dwarf-jewel Recipe + (Tier 5) Dwarf-ring Recipe + (Tier 5, ingredient) Polished Moonstone Recipe + (Tier 5, rare) Dwarf-necklace Recip o Metalworking - 3 recipes + (Tier 4) Crest of Vigilance Recipe + (Tier 5) Crest of Valor Recipe + (Tier 5, rare) Icon of Heroes Recipe o Prospecting - 1 recipe + (Tier 5) Smelt Ancient Nickel Recipe o Scholar - 3 recipes + (Tier 4) 'Scholar's Writ' Recipe + (Tier 5) 'A Study of the Unknown' Recipe + (Tier 5, rare) 'Of Mysteries Most Profound' Recipe o Tailor - 3 recipes + (Tier 4) Ranger's Sash Recipe + (Tier 5) Ranger's Cloak Recipe + (Tier 5, rare) Tapestry of Deeds Recipe o Weaponsmith - 3 recipes + (Tier 4) Ceremonial Dagger Recipe + (Tier 5) Ceremonial Blade Recipe + (Tier 5, rare) Warden's Scepter Recipe o Woodworker - 3 recipes + (Tier 4) Wood Figurine Recip + (Tier 5) Viol Recipe + (Tier 5, rare) Bree-spear Recipe
* Improved Craft Tools o Restatted the newbie (inferior) tools so they no longer penalize critical chance or induction times - they now simply wear out faster than all other tools o Removed tools from vendors and replaced with new set of vendor-only tools - vendor tools are now unique, better than the newbie tools, but not as good as craftable tools o Rebalanced the durability on all crafted tools - non-critical tools now have a durability of 45 and have normal wear, while critical tools have a durability of 60 and have tough wear.
* Recipe Rebalancing o Cooking + All ' ingredient ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4). + All Artisan & Master Cooking recipes that previously required the Oven facility effect now require the Superior Oven instead. + All recipes that exclusively use ingredients sold by vendors were changed to award Low (6) craft experience instead of Medium (8), or High (10). + All beer and ale recipes were changed to award Medium (8) craft experience instead of Low (6). + Changed all three Cooking reputation recipes to award Simple (4) craft experience instead of Easy (2). + Some cooking recipes have had their ingredients requirements reduced. o Farming + Adjusted craft experience rewards for all farming recipes to compensate for the increased productivity and lower costs of farming # All 'seed' recipes will now award simple (4) craft experience. # All 'crop' recipes (recipes that produce useable pipe-weed or vegetables) will now award simple (4) craft experience. # All 'hybrid pipe-weed field' recipes will now award medium (8) craft experience. # All other 'field' recipes will now award low (6) craft experience. + In an effort to increase the usefulness of crafted Farmer's Tools (and to reduce the amount of time farmers spend "watching the grass grow"), induction times for all Journeyman, Expert, Artisan, and Master farming recipes have been changed to match the induction times used by Apprentice farming recipes # All "field" recipes now have inductions lasting 20 seconds (Examples: Blueberry Field recipe, Southern Star Pipe-weed Field recipe) # All other recipes now have inductions lasting 10 seconds (Examples: Cabbage Seed recipe, Old Toby Seed recipe) o Forester + Changed both Forester reputation recipes to award Simple (4) craft experience instead of Easy (2). o Jeweller + All ' gemstone ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4). + All Artisan & Master Jeweller recipes that previously required the Workbench facility effect now require the Superior Workbench instead. + Changed all four Jeweller reputation recipes to award Simple (4) craft experience instead of Easy (2). Reduced required ingredients for the following recipes: # All Artisan necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients) # All Master necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients) o Metalworking + All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4). + All Artisan & Master Metalworking recipes that previously required the Force facility effect now require the Superior Forge instead. + Changed all three Metalworking reputation recipes to award Simple (4) craft experience instead of Easy (2). + Rebalanced many Heavy Armor recipes across all tiers to reduce the number of required ingredients: o + Example: A full suit of Dwarf-craft Armour previously used a total of 42 Dwarf-iron ingots, 18 Dwarf-steel ingots, and 6 pristine leather braces . # The same full suit of armor will now use 36 Dwarf-iron ingots, 12 Dwarf-steel ingots, and 6 pristine leather braces .
* Prospecting o Changed the one Prospecting reputation recipe to award Simple (4) craft experience instead of Easy (2).
* Scholar o Changed all ' Battle Lore ' recipes to award High (10) craft experience instead of Medium (8). o All Artisan & Master Scholar recipes that previously did not require a facility effect now require the Superior Study instead (Except for dye recipes, which never require a facility effect). o Changed all ' Dye ' recipes to award Low (6) craft experience instead of High (10). This was done because "Dye" recipes now require 1 rare ingredient (previously 3). o Changed all three Scholar reputation recipes to award Simple (4) craft experience instead of Easy (2). o Slightly reduced required ingredients for all ' Crafting Lore ' recipes.
* Tailor o All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4). o All Artisan & Master Tailor recipes that previously required the Workbench facility effect now require the Superior Workbench instead. o Changed all three Tailor reputation recipes to award Simple (4) craft experience instead of Easy (2). Rebalanced many Light and Medium Armor recipe across all tiers to reduce the number of required ingredients: + Example (Light Armor): A full suit of Travellers' Armour previously used a total of 54 Boiled Sturdy Leather, 18 Bolts of Cloth, and 6 Polished Rubies # The same full suit of armor will now use 36 Boiled Sturdy Leather, 12 Bolts of Cloth, and 6 Polished Rubies + Example (Medium Armor): A full suit of Galadrim Armour previously used a total of 96 Boiled Exceptional Leather and 12 Polished Elf Stones # The same full suit of armor will now use 72 Boiled Exceptional Leather and 6 Polished Elf Stones
* Weaponsmithing o All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4). o All Artisan & Master Weaponsmith recipes that previously required the Forge facility effect now require the Superior Forge instead. o Changed all three Weaponsmith reputation recipes to award Simple (4) craft experience instead of Easy (2). o All "Hunter Traps" recipes have been rebalanced to use less ingredients. These recipes now award Simple (4) craft experience. o Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family
* Woodworking o All 'component' recipes have had their craft experience rewards reduced from Low (6) to Simple (4). o All Artisan & Master Woodworking recipes that previously required the Workbench facility effect now require the Superior Workbench instead. o Changed all three Woodworking reputation recipes to award Simple (4) craft experience instead of Easy (2). o Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family
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Post by Terina/Sinaroc on Aug 5, 2007 19:25:57 GMT -5
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