Post by Terina/Sinaroc on Jul 13, 2007 9:57:38 GMT -5
e3.gamespot.com/story.html?sid=6174831&pid=914860&tag=top_stories;title;23
=Anuminas=
*groans* Grinding!
We aren’t sure, but we do know players will find a new reputation system in the tenth book, as well as new public dungeons they can quest in to build a relationship with the faction of their choice. This will serve two purposes: An opportunity for players to earn powerful weapons beyond their level, and a chance for Turbine to show off the kinds of deep caves players will be able to expect in future patches when the developer digs into the deeps of Moria.
There's limits on session play!
But trolls (and rangers on the free side) won’t be units you can keep and develop, rather they’re part of a new system called Session play. Basically, you can spend five thousand destiny points and spend an hour as a giant troll. It sounds expensive, until you realize that every ability in a troll’s lethal arsenal affects multiple targets.
There’s a catch, though. To keep trolls and rangers in check, Turbine plans to limit the available number of sessions at any given time. If your faction controls most of the Ettenmoors, there may only be one or two session slots available. On the other hand, if your side is getting killed, seven slots may open, giving your forces a chance to get back into the battle.
Only 50 Chicken slots available at a time
If you go to the Shire, you can assume the form of a free range chicken for 500 destiny points. As a chicken, you have a huge list of deeds to complete, and some that will take you as far as Angmar! There can only be fifty chickens online at a time, and we have a feeling the spots will fill up frequently. Just check out this list of abilities: Threatening Cluck (You cluck threateningly!); Bob and weave (You concentrate on not getting your head cut off); Possom impersonation (You play dead, because who would eat a dead chicken?), and Foul Fleetness (A 50% movement increase for thirty seconds).
=Anuminas=
But when the Book 10 patch goes live in August, you’ll finally be able to go there. When you arrive, you’ll encounter a constant war zone where evil NPCs are constantly trying to overrun three distinct regions. If you manage to push them back and take control of an area, you’ll gain access to an instance. Within that instance, special items will drop that you can take to a vendor and trade for pieces of a slick looking and powerful set of armor.
*groans* Grinding!
We aren’t sure, but we do know players will find a new reputation system in the tenth book, as well as new public dungeons they can quest in to build a relationship with the faction of their choice. This will serve two purposes: An opportunity for players to earn powerful weapons beyond their level, and a chance for Turbine to show off the kinds of deep caves players will be able to expect in future patches when the developer digs into the deeps of Moria.
There's limits on session play!
But trolls (and rangers on the free side) won’t be units you can keep and develop, rather they’re part of a new system called Session play. Basically, you can spend five thousand destiny points and spend an hour as a giant troll. It sounds expensive, until you realize that every ability in a troll’s lethal arsenal affects multiple targets.
There’s a catch, though. To keep trolls and rangers in check, Turbine plans to limit the available number of sessions at any given time. If your faction controls most of the Ettenmoors, there may only be one or two session slots available. On the other hand, if your side is getting killed, seven slots may open, giving your forces a chance to get back into the battle.
Only 50 Chicken slots available at a time
If you go to the Shire, you can assume the form of a free range chicken for 500 destiny points. As a chicken, you have a huge list of deeds to complete, and some that will take you as far as Angmar! There can only be fifty chickens online at a time, and we have a feeling the spots will fill up frequently. Just check out this list of abilities: Threatening Cluck (You cluck threateningly!); Bob and weave (You concentrate on not getting your head cut off); Possom impersonation (You play dead, because who would eat a dead chicken?), and Foul Fleetness (A 50% movement increase for thirty seconds).