Post by Marna on Apr 6, 2007 6:44:19 GMT -5
Racial Traits
The next set of traits are Racial. These vary for each of our 4 races, but are all gained from
killing creatures.
Dwarf
Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Hunker down - Reduces incoming damage for a short time
Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 seconds. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)
Enmmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmmity of the Dourhands II(100): Huh? - +5 percent to red and yellow conjunctions (guile and might)
Enmmity of the Dourhands III(150): Huh? - +1 percent 1hand and 2hand axe damage
Elf
Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.
Enmity of the Orcs I(50): Friend of Man - +20 to Fate
Enmity of the Orcs II(100): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(150): +75 percent chance to parry for a few seconds, (1hr cooldown)
Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power
Hobbit
Enmity of the Spiders I(50): Huh? - +20 might
Enmity of the Spiders II(100): Return to the Shire - Sends you straight to Hobbiton. (1-hour cooldown)
Enmity of the Spiders III(150): Huh? - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)
Enmity of goblins I(50): Hobbit Hiding - stealth mode. (30min cooldown)
Enmity of goblins II(100): Feign Snack - A feign death like move. (need cooldown)
Enmity of the Wolves I(50): - Stone Throw - A ranged attack using a stone (need cooldown, damage)
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): Huh? - +1.0% bonus to Club damage.
Man
Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage
Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)
Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h)
The next set of traits are Racial. These vary for each of our 4 races, but are all gained from
killing creatures.
Dwarf
Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Hunker down - Reduces incoming damage for a short time
Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 seconds. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)
Enmmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmmity of the Dourhands II(100): Huh? - +5 percent to red and yellow conjunctions (guile and might)
Enmmity of the Dourhands III(150): Huh? - +1 percent 1hand and 2hand axe damage
Elf
Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.
Enmity of the Orcs I(50): Friend of Man - +20 to Fate
Enmity of the Orcs II(100): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(150): +75 percent chance to parry for a few seconds, (1hr cooldown)
Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power
Hobbit
Enmity of the Spiders I(50): Huh? - +20 might
Enmity of the Spiders II(100): Return to the Shire - Sends you straight to Hobbiton. (1-hour cooldown)
Enmity of the Spiders III(150): Huh? - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)
Enmity of goblins I(50): Hobbit Hiding - stealth mode. (30min cooldown)
Enmity of goblins II(100): Feign Snack - A feign death like move. (need cooldown)
Enmity of the Wolves I(50): - Stone Throw - A ranged attack using a stone (need cooldown, damage)
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): Huh? - +1.0% bonus to Club damage.
Man
Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage
Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)
Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h)