Post by Terina/Sinaroc on Dec 1, 2005 17:24:47 GMT -5
www.camelotherald.com/more/2274.shtml
Some highlights to me
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- /autoloot toggle added. This will toggle whether or not you wish to automatically loot items, per the following guidelines:
When loot drops, if solo, and /autoloot is active, you should pick up gold and items automatically.
When loot drops, if grouped, and the group leader has /autoloot active, gold and items will be picked up automatically. Gold and item division should be handled normally from that point depending on the group settings.
When loot drops, if in a battlegroup with a designated treasurer, and that treasurer has /autoloot active, items that are high enough level to go to the treasurer will be looted automatically and distributed to the battlegroup treasurer.
If autoloot fails because no one in your group has open inventory slots, the item should remain on the ground.
Players who drop coin as the result of an RvR death cannot be /autolooted. This is so they have a chance to retrieve their own coin if their side holds their ground.
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HROUDED ISLES WORLD NOTES
- Added in a system of porters for the Shrouded Isles' zones.
- The following locations have a porter inside the town, and allow teleportation between any of the porters:
ALB: Caer Gothwaite, Wearyall Village, Fort Gwyntell, and Caer Diogel.
MID: Aegirhamn, Bjarken, Hagall, and Knarr.
HIB: Grove of Domnann, Droighaid, Aalid Feie, and Necht.
The following locations have porters inside the town and allow one way teleportation from that town to the main SI city (Caer Gothwaite, Aegirhamn, or Grove of Domnann):
ALB: Clifton, Little Haven (barbarian town), and the Lammia outpost on Inishail Island.
MID: Iarnwood's iarn dwarf encampment, Moderngrav's iarn dwarf encampment, and Dellingstad.
HIB: Atlan Garran (Outlander Town), Krrzck, and the Mantid Town on Allta Fearann.
*Note: The one-way teleporters are in faction based towns. You will need to have good standing with the town to use these teleporters.
- Added a porter system that will help raids return to the mainland after slaying the dragon. Upon news of the dragon's death, a porter will appear at the dragon's mound to offer players passage to the capital city or the border keep. The porter will remain for roughly 30 minutes, or until the dragon returns to the land of the living, whichever comes first.
--------------------------------------------
- The Mau of Sekhmet and The Mau of Bastet quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of the quests, and the amount of faction awarded by these quests has been increased.
------------------------------------------------------
The merchant scholars at the Havens now sell a special key to help open the doors involved in ML 2.2.
---------------------------------------------
The faction requirements required to complete each stage of ML 7.2 have been greatly reduced.
---------------------------
*edits* Healing is also included in this
- Mezmerization and Stun spells are now calculated when determining Realm point distribution. The spells are looked at as if they were damage spells cast upon a player. All Mezmerization spells will count as 5% and all stun spells will count as 10%. However, this does not mean a player will get 10% of the realm point worth of an enemy that is killed. It means the player will be considered as doing 10% damage from the damage pool, which dictates realm point values.
Some highlights to me
-------------------
- /autoloot toggle added. This will toggle whether or not you wish to automatically loot items, per the following guidelines:
When loot drops, if solo, and /autoloot is active, you should pick up gold and items automatically.
When loot drops, if grouped, and the group leader has /autoloot active, gold and items will be picked up automatically. Gold and item division should be handled normally from that point depending on the group settings.
When loot drops, if in a battlegroup with a designated treasurer, and that treasurer has /autoloot active, items that are high enough level to go to the treasurer will be looted automatically and distributed to the battlegroup treasurer.
If autoloot fails because no one in your group has open inventory slots, the item should remain on the ground.
Players who drop coin as the result of an RvR death cannot be /autolooted. This is so they have a chance to retrieve their own coin if their side holds their ground.
-----------------------
HROUDED ISLES WORLD NOTES
- Added in a system of porters for the Shrouded Isles' zones.
- The following locations have a porter inside the town, and allow teleportation between any of the porters:
ALB: Caer Gothwaite, Wearyall Village, Fort Gwyntell, and Caer Diogel.
MID: Aegirhamn, Bjarken, Hagall, and Knarr.
HIB: Grove of Domnann, Droighaid, Aalid Feie, and Necht.
The following locations have porters inside the town and allow one way teleportation from that town to the main SI city (Caer Gothwaite, Aegirhamn, or Grove of Domnann):
ALB: Clifton, Little Haven (barbarian town), and the Lammia outpost on Inishail Island.
MID: Iarnwood's iarn dwarf encampment, Moderngrav's iarn dwarf encampment, and Dellingstad.
HIB: Atlan Garran (Outlander Town), Krrzck, and the Mantid Town on Allta Fearann.
*Note: The one-way teleporters are in faction based towns. You will need to have good standing with the town to use these teleporters.
- Added a porter system that will help raids return to the mainland after slaying the dragon. Upon news of the dragon's death, a porter will appear at the dragon's mound to offer players passage to the capital city or the border keep. The porter will remain for roughly 30 minutes, or until the dragon returns to the land of the living, whichever comes first.
--------------------------------------------
- The Mau of Sekhmet and The Mau of Bastet quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of the quests, and the amount of faction awarded by these quests has been increased.
------------------------------------------------------
The merchant scholars at the Havens now sell a special key to help open the doors involved in ML 2.2.
---------------------------------------------
The faction requirements required to complete each stage of ML 7.2 have been greatly reduced.
---------------------------
*edits* Healing is also included in this
- Mezmerization and Stun spells are now calculated when determining Realm point distribution. The spells are looked at as if they were damage spells cast upon a player. All Mezmerization spells will count as 5% and all stun spells will count as 10%. However, this does not mean a player will get 10% of the realm point worth of an enemy that is killed. It means the player will be considered as doing 10% damage from the damage pool, which dictates realm point values.