Post by Apollo on Jul 29, 2004 15:36:44 GMT -5
-Not to be out done by Wiotack :-)
*(I copied this from the SWG Boards)*
Meaning of Weapon Power-Up Names
Ever wondered what a "Muffled Muzzle of Braking" does for your gun? Or what a "Taper-Bored Barrel of Condensing" really means? Well here are the actual explanations for all the different type of Ranged Weapon Power-Ups available in SWG and also for crafters, which type of power-up you should try to craft in order to get a specific boost for your weapon.
Each Power-Up has a Primary boost and an additional Secondary boost (the first and last part of its name, eg. "A Hair-Trigger Grip of Aiming"). These are randomly chosen from while crafting and are different for each type of Power-Up (Barrel, Scope, Grip, Melee etc)...
Below is a complete list of these random boosts by name and effect.
From this list you can clearly see what combinations of Primary and Secondary boosts are available and so you can quickly see what type of Power-Up you want!
(Note: The primary boost is roughly twice as much as the secondary on a well crafted item. Also some Power-Ups may include a minor, randomly-selected, third "boost". These are always very small, however.)
Here are the complete names:
Barrel
Primary:
Ported (Health Cost Reduced)
Smoothed (Point Blank Attack Mod)
Taper-Bored (Wound Chance Increase)
Missing
Secondary:
Alignment (Ideal Range Attack Mod)
Concentration (Max Damage Increase)
Dampening (Mind Cost Reduction)
Condensing (Ideal Range)
Coupler
Primary:
Short-Circuit (Min Damage Increase)
Quick-Charge (Attack Speed)
Hot-Wired (Max Damage)
Tweaked (Pup wpn action cost aka 'Action Cost'))
Secondary:
Overpowering (Idea Range)
Compensation (Mind Cost)
Searing (Point Blank Attack Mod)
Missing
Grip
Primary:
Hair-Trigger (Attack Speed)
Ergonomic (Ideal Range Increase)
Lightened (Pup wpn attack cost aka 'Action Cost')
Fitted Grip (Idea Range Attack Mod)
Secondary:
Aiming (Min Damage Increase)
Steadying (Max Range Attack Mod)
Reckoning (Wound Chance Increase)
Recoil-Deadening (Health Cost Reduction)
Muzzle
Primary:
Scattered (Point Blank Mod)
Muffled (Mind Cost Reduction)
Polished (Wound Chance)
Tuned (Max Damage)
Secondary:
Braking (Health Cost)
Focusing (Max Range Mod)
Sighting (Min Damage)
Flaring (Point Blank Attack Mod)
Scope
Primary:
Powered (Mind Cost Reduction)
Ranged (Ideal Range Attack Mod)
Calibrated (Max Range Attack Mod)
Precision (Min Damage Increase)
secondary:
Pin-Pointing (Wound Chance Increase)
Targeting (Attack Speed)
Tracking (Pup wpn attack cost action aka 'Action Cost')
Missing
Effects
It's all well and good knowing what each phrase means, but what exactly do these boosts do??
HAM Stats
Health Cost - Reduces the cost of RED (Health) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Mind Cost - Reduces the cost of BLUE (Mind) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Pup wpn attack cost (aka 'Action Cost') - Reduces the cost of GREEN (Action) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Combat
Wound Chance - Increases the chance of wounding your enemy
Max Damage - Increases the maximum damage your weapon is capable of
Min Damage - Increases the minimum damage your weapon will do
Attack Speed - Reduces the time between reloads (allows you to fire more often in a given time period)
Range
Ideal Range Attack Mod - Increases the power of your gun at its 'Ideal Range' (your gun's 'Ideal Range' is a set distance that it supposedly works best at, e.g. 14 meters)
Ideal Range - Increase your guns 'Ideal Range'
Point Blank Attack Mod - Increase the power of your gun at point blank range
So an Ergonomic Grip of Recoil-Deadening will Increase Ideal Range and Reduce Health Costs.
Remember: There's no such thing as a negative power-up... they all do something positive!
I know there a few boosts missing, if you know the name of these please give me a shout! Thanks!
I think the best combination must be: Hair-Trigger Grip of Aiming - Speed and Min Damage boosts!
*(I copied this from the SWG Boards)*
Meaning of Weapon Power-Up Names
Ever wondered what a "Muffled Muzzle of Braking" does for your gun? Or what a "Taper-Bored Barrel of Condensing" really means? Well here are the actual explanations for all the different type of Ranged Weapon Power-Ups available in SWG and also for crafters, which type of power-up you should try to craft in order to get a specific boost for your weapon.
Each Power-Up has a Primary boost and an additional Secondary boost (the first and last part of its name, eg. "A Hair-Trigger Grip of Aiming"). These are randomly chosen from while crafting and are different for each type of Power-Up (Barrel, Scope, Grip, Melee etc)...
Below is a complete list of these random boosts by name and effect.
From this list you can clearly see what combinations of Primary and Secondary boosts are available and so you can quickly see what type of Power-Up you want!
(Note: The primary boost is roughly twice as much as the secondary on a well crafted item. Also some Power-Ups may include a minor, randomly-selected, third "boost". These are always very small, however.)
Here are the complete names:
Barrel
Primary:
Ported (Health Cost Reduced)
Smoothed (Point Blank Attack Mod)
Taper-Bored (Wound Chance Increase)
Missing
Secondary:
Alignment (Ideal Range Attack Mod)
Concentration (Max Damage Increase)
Dampening (Mind Cost Reduction)
Condensing (Ideal Range)
Coupler
Primary:
Short-Circuit (Min Damage Increase)
Quick-Charge (Attack Speed)
Hot-Wired (Max Damage)
Tweaked (Pup wpn action cost aka 'Action Cost'))
Secondary:
Overpowering (Idea Range)
Compensation (Mind Cost)
Searing (Point Blank Attack Mod)
Missing
Grip
Primary:
Hair-Trigger (Attack Speed)
Ergonomic (Ideal Range Increase)
Lightened (Pup wpn attack cost aka 'Action Cost')
Fitted Grip (Idea Range Attack Mod)
Secondary:
Aiming (Min Damage Increase)
Steadying (Max Range Attack Mod)
Reckoning (Wound Chance Increase)
Recoil-Deadening (Health Cost Reduction)
Muzzle
Primary:
Scattered (Point Blank Mod)
Muffled (Mind Cost Reduction)
Polished (Wound Chance)
Tuned (Max Damage)
Secondary:
Braking (Health Cost)
Focusing (Max Range Mod)
Sighting (Min Damage)
Flaring (Point Blank Attack Mod)
Scope
Primary:
Powered (Mind Cost Reduction)
Ranged (Ideal Range Attack Mod)
Calibrated (Max Range Attack Mod)
Precision (Min Damage Increase)
secondary:
Pin-Pointing (Wound Chance Increase)
Targeting (Attack Speed)
Tracking (Pup wpn attack cost action aka 'Action Cost')
Missing
Effects
It's all well and good knowing what each phrase means, but what exactly do these boosts do??
HAM Stats
Health Cost - Reduces the cost of RED (Health) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Mind Cost - Reduces the cost of BLUE (Mind) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Pup wpn attack cost (aka 'Action Cost') - Reduces the cost of GREEN (Action) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Combat
Wound Chance - Increases the chance of wounding your enemy
Max Damage - Increases the maximum damage your weapon is capable of
Min Damage - Increases the minimum damage your weapon will do
Attack Speed - Reduces the time between reloads (allows you to fire more often in a given time period)
Range
Ideal Range Attack Mod - Increases the power of your gun at its 'Ideal Range' (your gun's 'Ideal Range' is a set distance that it supposedly works best at, e.g. 14 meters)
Ideal Range - Increase your guns 'Ideal Range'
Point Blank Attack Mod - Increase the power of your gun at point blank range
So an Ergonomic Grip of Recoil-Deadening will Increase Ideal Range and Reduce Health Costs.
Remember: There's no such thing as a negative power-up... they all do something positive!
I know there a few boosts missing, if you know the name of these please give me a shout! Thanks!
I think the best combination must be: Hair-Trigger Grip of Aiming - Speed and Min Damage boosts!